Balances hit the Rift with League of Legends’ Patch 7.8

With the 2017 Mid-Season Invitational just around the corner, Riot Games decided to give some meta champions some adjustments along with the introduction of the two new champions, Xayah and Rakan.

They’ve also made some quality of life changes for players playing with higher ping. These include Karhus’ Q, Lay Waste and Ryze’s Q, Overload.

A nerf affecting Ivern’s gameplay was also included, he can no longer use Brushmaker to hide Epic Monsters from enemy vision.



ARMOR 20 ⇒ 18

W – Void Swarm




Malzahar is one of the most played support in the current professional meta, and we also witnessed this during the Garena Premier League 2017 Spring. The nerfs this patch will affect his laning phase pressure with Voidlings dying to one less auto attack and Malzahar’s base armor going down by two. It may slightly affect his viability in the meta but may still see play.



Base stats


E – Riptide

COST 40/50/60/70/80 mana ⇒ 50/60/70/80/90 mana


Being on the best tanky top laners, seeing a Nautilus wasn’t too much a surprise. The increase in the mana cost of Riptide and lowered mana regen growth stat will make a triple Doran Ring even more understandable and because of this, I don’t think the nerfs will affect his play time too much.



Q – Twilight Assault

EMPOWERED ATTACK BONUS DAMAGE 30/50/70/90/110 against non-champions (at ranks 1-5) ⇒ 15/20/25/30/35/40 against any enemy (at levels 1/4/7/10/13/16)

(NEW) MONSTROUS DETERMINATION Deals double damage to monsters (still has a cap though)

E – Shadow Dash

COST 180 energy ⇒ 150 energy

Width increased from 100 ⇒ 120

R – Stand United

COOLDOWN 180/150/120 ⇒ 200/180/160

SHIELD 250/550/850 ⇒ 175/350/525, scaling up to 280/560/840 based on ally’s current health (shield maxes out at 40% health)


Like Nautilus, Shen has also been one of the dominant forces in the top lane. The adjustment to the damage in Twilight Assault is unexpected and seems to be a weaker skill against champions, but better against monsters. The change to Shadow Dash on the other hand is better especially for newer Shen players, giving players more room to land the taunt, with less cost. The Stand United change will affect proactive Shen plays, and benefit those that use the Stand United to save an ally.

It’s hard to place how well Shen will do given these changes but seeing proactive tower dives will definitely be less.


In addition to these champions, non-meta champions like Aatrox, Amumu, and Udyr were also given changes. Visit their official patch notes for more on the changes.

Because this will be the patch that 2017 MSI will be played on, the meta change from 7.6 to 7.8 will be masive, especially with most of the regions having finished their regular Split on 7.6. It may seem like small changes between 7.6 to 7.7 and 7.7 to 7.8, but some meta champions were already hit with hefty nerfs.

It wouldn’t be surprising to see the early stages of MSI as a test of the new meta.


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