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Five big changes in League of Legends Patch 9.9
Posted by Ram Ronquillo on May 04, 2019

League of Legends Patch 9.9 is upon us!

The patch will not be felt in professional play with 9.8 being the patch that is being played at the 2019 Mid-Season Invitational. Because of that, it has allowed Riot Games to introduce bigger changes to the game.

Some changes that were introduced include updated/adjusted visual and audio effects to the game. Some of the champions that they’ve upgraded the effects are Ashe, Caitlyn, Jax, Renekton, and Blitzcrank. It also introduces the Conqueror Alistar skin and removes Hunter Potion. Yes, yet another item has been removed from the game.

With that out of the way, it must be said that there are quite a lot of changes but as we normally do, we chose five of the biggest that the patch brings.

For the full patch notes, visit the official website

Soraka

  • Q – Starcall

COOLDOWN 5 seconds at all ranks ⇒ 8/7/6/5/4 seconds

REJUVENATION SELF-HEAL 56/64/72/80/88 (+0.4 ability power) over 4 seconds ⇒ 60/80/100/120/140 (+0.5 ability power) over 5 seconds

REJUVENATION ALLY HEAL 42/56/72/90/110 (+0.3/0.35/0.4/0.45/0.5 ability power) ⇒ 60/80/100/120/140 (+0.5 ability power) over 5 seconds

HEAL OVER TIME Ticks evenly over the duration ⇒ Initial ticks heal more than later ticks

DAMAGE 70/110/150/190/230 (+0.35 ability power) ⇒60/95/130/165/200 (+0.35 ability power)

REJUVENATION MOVEMENT SPEED 10% when moving away from enemy champions ⇒ 14/18/22/26/30% decaying movement speed

  • W – Astral Infusion

Now shows the actual minimum cast health threshold

  • E – Equinox

COOLDOWN 24/22/20/18/16 seconds ⇒ 20/19/18/17/16 seconds

COST 70 mana ⇒ 70/75/80/85/90 mana

DAMAGE 70/110/150/190/230 (+0.40 ability power) ⇒70/95/120/145/170 (+0.40 ability power)

  • R – Wish

Now shows how much Wish will heal low health allies

 

The first big change is to the Starchild, Soraka. Because of the popularity of the Equinox max first build for Soraka, it made sense that we see a big nerf to her third ability. While it seems like a buff to the cooldown and cost, the flat damage of the ability at max level has been drastically lowered.

In turn, they’ve given players more incentive to max Starcall first through increasing the heal and lowering the cooldown at max level. The damage may have been lowered but with a 4-second cooldown at max level and maybe some mana regeneration will be enough to offer good trades.

Because of the changes to the Starchild, there have been players that play her in the mid lane as a mage with Starcall max first.

 

Rakan

  • Base Stats

HEALTH 480 ⇒ 540

ARMOR 29 ⇒ 32

ATTACK DAMAGE 70 ⇒ 62

MAGIC RESISTANCE 30 ⇒ 32.1

MAGIC RESIST GROWTH 0.5 ⇒ 1.25

  • W – Grand Entrance

DASH SPEED 1500 ⇒ 1700

  • R – The Quickness

Rakan can no longer cast Grand Entrance or Flash during the first 0.5 seconds of The Quickness

 

Rakan has been a unique champion that has seen a mixed performance in both professional and solo queue play. One of his strengths is his ability to engage (and disengage).

The biggest change to the Charmer is to his ultimate ability, The Quickness. The change removes the combo of The Quickness followed immediately by a Flash in order to engage. This combo was one of the toughest to counter because of how quick it happens. It will make dealing with Rakan a bit easier.

While the change to Grand Entrance will make engaging with it much quicker and easier. While still not as high as it used to be at 2050, this is as close as it has gotten since the nerf in Patch 9.2.

 

Tahm Kench

  • Base Stats

HEALTH 540 ⇒ 600

HEALTH GROWTH 102 ⇒ 100

MOVEMENT SPEED 335 ⇒ 345

  • Passive – An Acquired Taste

BONUS DAMAGE 1.25/1.5/1.75% (based on level) Tahm Kench’s maximum health ⇒ 1.5% Tahm Kench’s maximum health at all levels

  • Q – Tongue Lash

SLOW DURATION 1.5 seconds ⇒ 2 seconds

COOLDOWN 5 seconds at all ranks ⇒ 8/7/6/5/4 seconds

TONGUE RANGE 800 ⇒ 900

SLOW 30/40/50/60/70% ⇒ 50/55/60/65/70%

  • W – Devour/Regurgitate

NEW ALLY DEVOUR Now grounds and slows Tahm Kench by 95% (same as devouring an enemy champion)

NEW MANA REFUND 50% when Tahm Kench devours an enemy champion

COST 60 mana ⇒ 100 mana

COOLDOWN 28/25/22/19/16 seconds ⇒ 20 seconds at all ranks

BASE MINION SPIT DAMAGE 100/150/200/250/300 ⇒100/135/170/205/240

ENEMY CHAMPION DAMAGE 20/24/28/32/36% (+0.02 per 100 ability power) target’s maximum health ⇒ 100/135/170/205/240 (5/7/9/11/13% target’s maximum health) (+0.02 per 100 ability power)

  • E – Thick Skin

HEAL 15/20/25/30/35% Grey Health ⇒ 20/25/30/35/40% Grey Health

SHIELD 70/75/80/85/90% Grey Health ⇒ 80/85/90/95/100% Grey Health

No longer costs 50 mana. It’s free.

  • R – Abyssal Voyage

RANGE 4500/5500/6500 ⇒ 2500/5500/8500

COOLDOWN 120/110/100 seconds ⇒ 140/130/120 seconds

 

The changes to Tahm Kench overall is a buff except for Devour/Regurgitate and early levels of Abyssal Voyage.

Devour/Regurgitate now slows Tahm Kench by 95% when used on an ally (adapting the effect of devouring an enemy champion). This will allow better counterplay against one of the biggest strength of the River King, a reliable way to save his allies. Although, the buffs to Thick Skin though may help Tahm Kench throughout the ordeal of absorbing damage while an ally is Devoured.

The change to Abyssal Voyage drastically affects the range of the ability at level 1 and also drastically increases the range at level 3. Because of his relatively low usage in solo queue, it doesn’t really affect players especially since most Tahm Kench players hardly use Abyssal Voyage but may affect his viability in professional play.

 

Aftershock

BONUS ARMOR 70-120 based on level when immobilizing an enemy champion ⇒ 70 (+0.5 bonus armor, max 80-150 based on level) when immobilizing an enemy champion

BONUS MAGIC RESISTANCE 70-120 based on level when immobilizing an enemy champion ⇒ 70 (+0.5 bonus magic resistance, max 80-150 based on level) when immobilizing an enemy champion

DAMAGE 10-120 based on level (+0.03 maximum health)(+0.15 bonus attack damage)(+0.1 ability power) ⇒ 10-120 based on level (+0.04 maximum health)

The biggest rune change this patch is to Aftershock. The resolve keystone has been picked up more often nowadays especially for champions with hard crowd control. Aside from the burst damage, the bonus armor and magic resistance helped those that used the rune to give them a bit more tankiness.

The change is a nerf for champions that don’t build tanky like mages (e.g. Lissandra) because of the less flat bonus armor and magic resistance when immobilizing an enemy champion and the removal of the attack damage and ability power scaling to its damage.

 

Aatrox

  • Base Stats

HEALTH REGEN 8 ⇒ 3

BASE ARMOR 33 ⇒ 38

BASE HEALTH GROWTH 80 ⇒ 90

PASSIVE DAMAGE AND HEALING 5-10% (based on level) of the target’s maximum health ⇒5-12% (based on level) of the target’s maximum health

  • Passive – Deathbringer Stance

REMOVED Aatrox no longer reduces healing and shielding on champions

NEW Heals Aatrox for bonus physical damage dealt

BONUS DAMAGE 8-16% (lvl 1-18) of the target’s maximum health ⇒ 5-10% (lvl 1-18) of the target’s maximum health

COOLDOWN 25 seconds ⇒ 15 seconds

COOLDOWN REFUND 2 seconds per ability cast and per champion hit with the edge of the Darkin Blade ⇒ 2 seconds per attack or ability hit on enemy champions and large monsters and per champion hit with the edge of the Darkin Blade

MAXIMUM DAMAGE VS MONSTERS 400 ⇒ 100

Attack frame adjusted to better match Aatrox’s basic attacks

  • Q – The Darkin Blade

COOLDOWN On first cast ⇒ After Q3 cast or after Q cast window expires

COOLDOWN 16/15/14/13/12 seconds ⇒ 14/12/10/8/6 seconds

DAMAGE 10/25/40/55/70 ⇒ 10/30/50/70/90

FIRST SWING AD RATIO 55/60/65/70/75% ⇒ 60/65/70/75/80%

  • W – Infernal Chains

SLOW 15/20/25/30/35% ⇒ 25% at all ranks

COOLDOWN 18/17/16/15/14 seconds ⇒ 26/23/20/17/14 seconds

  • E – Umbral Dash

REMOVED No longer grants 15/25/35/45/55 attack damage for 1.5 seconds

HEAL TRIGGER Physical damage vs champions ⇒ Any non-periodic damage vs champions (heal percentages unchanged)

  • R – World Ender

REMOVED Taking lethal damage during World Ender no longer revives Aatrox over 3.25 seconds, unless…

NEW Takedowns extend World Ender by 5 seconds, refresh its movement speed, and allow Aatrox to revive upon taking lethal damage while World Ender is active

REMOVED Reviving no longer clears temporary buffs on Aatrox (e.g. Conqueror stacks)

MOVEMENT SPEED 120/180/240 flat movement speed for 1 second on cast and while out of combat during World Ender ⇒ 60/80/100% decaying over World Ender’s duration

REMOVED Aatrox no longer fears nearby allied minions on cast

NEW Aatrox receives 40/55/70% increased healing during World Ender

COOLDOWN After World Ender expires ⇒ On cast

COOLDOWN 160/140/120 seconds ⇒ 140/120/100 seconds

CAST TIME 0.5 seconds ⇒ 0.25 seconds

SLOW DURING REVIVE 25% ⇒ 99%

HEAL DURING REVIVE 10-50% Aatrox’s maximum health (based on Blood Well) ⇒ 30% Aatrox’s maximum health

 

Last and the biggest of the big changes are the changes to Aatrox which can be considered a mini rework to the Darkin Blade. The huge wall of text that details the changes to Aatrox can be viewed as a buff to his kit.

One of the big additions to his kit is the refresh mechanic to World Ender from takedowns. The refresh includes the movement speed boost and the revival mechanic. Because of the addition of the refresh mechanic, it makes sense that they’ve made the cooldown to start upon casting the ability instead of when the ability expires. In addition, the ability now also doesn’t clear temporary buff like Conqueror stacks when reviving.

His first ability, The Darkin Blade with the change to its cooldown to begin when the ability expires from first cast looks to benefit players that use the three casts. With 6 seconds at max level, it makes it even more enticing to burn the three casts of The Darkin Blade.

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