A new patch for League of Legends is upon us! It brings quite a lot of balances to champions, items, and runes that look very exciting.
Before we get to the five changes in the patch, Patch 9.7 introduces two new skins in Dunkmaster Ivern and Hextech Jarvan IV. Dunkmaster Ivern is the second of the Dunkmaster series, with the first being Dunkmaster Darius. While the Hextech Jarvan IV is the 12th of the Hextech exclusive skins.
The patch also reintroduces Butcher’s Bridge, the Bilgewater theme to the ARAM map. Because we weren’t able to include all the changes, you can read it here.
6 ⇒ 5
3.5 ⇒ 3
Q – Radiant Blast
60/65/70/75/80 mana ⇒ 70/75/80/85/90 mana
W – Celestial Blessing
BONUS MOVEMENT SPEED
26/32/38/44/50% ⇒ 24/28/32/36/40%
70/75/80/85/90 mana ⇒ 60/70/80/90/100 mana
E – Starfire Spellblade
BONUS MAGIC DAMAGE
10/12.5/15/17.5/20% target’s missing health ⇒8/10/12/14/16% (+1% per 100 ability power) target’s missing health
First and perhaps the biggest of the patch is to the recently reworked champion, Kayle. The Righteous has dominated in solo queue and even in professional play. Her role and build flexibility make her quite the threat, especially in the late game.
The stat changes slightly weaken her raw survivability in the late game. While the increased mana cost to Radiant Blast will force players to be more accurate with landing the ability. Because most players max Celestial Blessing last, the nerf to the bonus movement speed at max level won’t really be felt, instead, the adjustment to the ability may prove even better because of the lowered mana cost.
Lastly, the nerf to Starfire Spellblade is just a nerf across the board but can be negated with enough AP, which is depending on the level would be 200-400. This would roughly be four to six AP items in order to compensate. While it doesn’t seem too hard to reach on paper, getting there may be the challenge.
Passive – Echoing Flames
2/3/4/6/8% target’s max health ⇒ 2/3/4/5/6% target’s max health (still at levels 1/6/9/11/13)
E – Disdain
14 seconds ⇒ 16/15.5/15/14.5/14 seconds
50/60/70/80/90 mana ⇒ 60/70/80/90/100 mana
R – Fear Beyond Death
125/250/375 ⇒ 100/225/350
Unlike Kayle, it’s been a while since Urgot was reworked but has also dominated both solo queue and professional play. The Dreadnought may have seen some jungle time in recent professional games but his consistency as a strong champion showed as a top laner.
The changes to Urgot’s kit, overall, looks pretty bleak with lowered damage in Echoing Flame, higher mana cost to Disdain, and a whopping 25 less damage to Fear Beyond Death. The change to the cooldown of Disdain, though, may open the doors to an alternative build wherein it is maxed either second or first for a bruiser-like build.
W – Scrap Shield
10/15/20/25/30% ⇒ 20/25/30/35/40%
R – The Equalizer
110/100/90 seconds ⇒ 100/85/70 seconds
We’re staying in the top lane with Rumble. Rumble is a champion that has fallen by the wayside after a shift in the meta. His inability to deal with most of the meta top laners has kept him off the Rift for quite a while.
It seems like Riot Games agrees after giving him even more buffs this patch. The biggest of which is the lowered cooldown to The Equalizer which is his best contribution in team fights. The lowered cooldown of up to 20 seconds at max rank just allows Rumble players to offer more during team fights and can do so more often. To add to this, the additional 10% across all ranks of Scrap Shield makes it easier for the Mechanized Menace to either chase a target or run away from a potential gank.
9.5 ⇒ 7.5
W – Kingslayer
60/90/120/150/180 ⇒ 50/75/100/125/150
90/135/180/225/270 ⇒ 75/112.5/150/187.5/225
E – Abscond / Abduct
12/11.5/11/10.5/10 seconds ⇒ 18/16/14/12/10 seconds
Sylas, like Kayle and Urgot, also gets the nerf hammer for the same reason that he’s quite a tough champion to deal with. The Unshackled, specifically, gets hit pretty hard though.
Across the board, the changes to Sylas drastically lowers the damage to Kingslayer to both flat damage and empowered damage. While Abscond/Abduct gets a massive hit to the cooldown in early ranks. The struggle that most players will come across is that Abscond/Abduct is, in most builds, the last ability that is maxed. This means that players will have to get used to playing around a higher cooldown to the ability.
2400 gold ⇒ 2900 gold
Recurve Bow + Negatron Cloak + Dagger + 380 gold ⇒Recurve Bow + Negatron Cloak + Dagger + 880 gold
40% ⇒ 50%
40 ⇒ 50
NEW MOVEMENT SPEED 5%
42 ⇒ 15-80 (levels 1-18)
NEW Heal for the amount of on-hit damage dealt by Wit’s End (33% effective for ranged)
MAGIC RESIST STEAL Basic attacks no longer steal 6 magic resist (3 for ranged), up to 30
The last change that’s worth mentioning this patch is Wit’s End. The changes made to the item is an overhaul to the item.
On paper, it is definitely more expensive than the previous iteration. It no longer steals magic resist from targets. It does, however, give more attack speed and magic resist while also offers movement speed, healing, and scaling on-hit damage. Because of the scaling on-hit damage, Wit’s End is better bought as a second or third item. The new stats make it look more enticing for Bruisers and Fighters.
Photos courtesy of na.leagueoflegends.com