Dota 2 Version 7.00: Valve introduces Talent Tree, Hero Level Changes, Backpack
POSTED BY Caisam Yvez Nopueto ON December 12, 2016
Valve dropped a huge bomb of changes for Dota 2 in the game’s version 7.00 introduction, especially bringing into the game a whole lot of new features for all kinds of players to study. Here, you’ll see just one fourth of the New Gameplay changes that Valve released earlier today: here is the introduction of Hero Talent Tree, Hero Level Changes, the Backpack, and changes on Illusion mechanics.
Hero Talent Tree
“The Ancients have unveiled a new way to help heroes adapt to the needs of each battle. Every hero has gained a series of Hero Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities.”
— Caisam Yvez Nopueto (@caisamyvez) December 11, 2016
The hero talent tree allows players to have more ways to modify their hero builds. Now, heroes don’t have the Bonus Ability toggle to increase their innate stats instead of skill levels during level up. In exchange, heroes will have different talent trees, innate with the characteristic of the hero: for example, Wraith King at level 10 can opt to choose either +15 Damage or + 8 intelligence, or at level 25 can opt to choose No Reincarnation mana cost or +20% Vampiric Aura Lifesteal.
The list of available talent trees can be viewed through Valve’s website.
Hero Level Changes
To accommodate the viability of Hero Talent Trees, Valve also introduced some hero level changes that are huge in terms of difference when compared to version 6 patches.
• Ultimate levels are now at 6/12/18
• Heroes no longer have the attribute bonus ability
• Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses.
Valve also reworked Experience and how heroes are affected by it. Now, the experience required to reach certain levels are different. Specifically,
• XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
• XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
• XP required to reach Level 25 is the same as previous Level 23
Previously, the required experience progression for heroes from levels 8 through 13 was 800/1000/1000/600/2200/800, making the ultimates more accessible for heroes. Now, Valve made it so that that the experience progression from level 8-13 will always be incrementing.
Additionally, respawn timetable was also reworked. The time of respawn for low hero levels were significantly reduced, but smoothed out throughout level 1 through 25 in such a way that the respawn time for level 25 heroes is still the same compared to 6.88.
Gold Bounty, death cost, and hero kill XP were also reworked:
- Hero kill gold bounty from [110 + Streak + Level * 9.9] to [110 + Streak + Level * 8]
- Old Death Cost in Gold: 30 x Hero Level
- New: 100 + Net Worth/50
With 7.00, heroes now have a backpack that allows them to carry three more items — items in the backpack cannot be activated nor give bonuses. However, they can be used to complete recipes and can also be swapped with the items in the hero inventory slots. The item slot swapping has a short cooldown.
— Caisam Yvez Nopueto (@caisamyvez) December 11, 2016
• Items that are in your backpack are Inactive (cannot be activated or grant passive bonuses)
• Items cooldown at only half the rate when they are anywhere except your main inventory.
• Cannot put the following items in your backpack: Gem, Rapier, Bloodstone, and Aegis.
• Items can always be moved out of backpack with no Inactivity timer when near a shop.
• Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
• Disassembling items auto-locks them from combining with other items. Use right click to unlock.
New Illusion Mechanics
6.88 showed the whole community the disgusting viability of illusions, particularly around the Shadow Demon + Luna (or any carry), the Naga Siren or the Alchemist split pushing techniques. This time, players may just totally scratch out the idea, because illusions now give Gold and Experience bounties. Here are the new Illusion mechanics come version 7.00:
• Illusions provide 5 + Level Gold and XP
• Illusions attack damage penalty against buildings increased from 30% to 50%
• Attack Speed bonuses now work on Illusions.
• Magic Resistance bonuses no longer work on Illusions.
• The following Auras are now generated by illusions: Heartstopper Aura, Precision Aura, and Essence Aura.
• Illusions no longer benefit from Dragon Blood armor bonus.
• The following illusions have a constant bounty value (rather than the formula above):
o Juxtapose illusions give a constant 5 gold/xp bounty.
o Wall of Replica illusions give a constant 5 gold/xp bounty.
Follow this writer through @caisamyvez
Star Series Season 3 Tier List
POSTED BY Caisam Yvez Nopueto ON February 23, 2017
StarLadder i-League Star Series Season 3 (Star Series Season 3) will kick off in a few hours, with a notable headline as TNC and OG will draw first blood in the tournament. Can TNC, the team that eliminated OG, keep true to their promise or will the revitalized OG bounce back? This tournament will be the last premier LAN tournament before the Kiev Major invites are released, and the stakes are indeed high. Here is GG Network’s tier list for the upcoming tournament.
Tier 1: Happy to be Here
Vici Gaming. J (VG.J)
Sun “Agressif” Zheng
Liu “Freeze” Chang
Bai “rOtk” Fan
Xu “fy” Linsen
Lu “Fenrir” Chao
VG.J definitely didn’t gain enough success during its first conception last Fall season, but there could be high hopes in the eventual reunion of China’s finest support duo, the fy-Fenrir power combo. It’s also notable to still see the veteran rOtk still playing the offlane for this Chinese franchise. Then again, the team chemistry is what’s most questionable with this team, as they have only finalized this new roster late last December.
Invictus Gaming Vitality (iG.Vitality)
Zhang “Paparazi灬” Chengjun
Xu “Sakata” Zichen
Yang “InJuly” Xiaodong
Su “super” Peng
Gao “dogf1ghts” Tianpeng
IG.Vitaliy suffered a huge blow last Boston Major, qualifying but ending up not participating with their intact roster, as most of their members didn’t get their US VISAs approved. Then again, with the return of pub star Paparazi灬 (getting up to 9000 Matchmaking Rating points last year), IG.V had a notable January: they topped their Chinese opponents to boost up to a 73% win rate (according to Gosu Gamers) in their past matches. Then again, the team hasn’t participated in many international events, and could potentially be worrisome for the team.
Tier 2: Long Shot
Pyo “MP” No-a
Yeik “MidOne” Nai Zheng
Maurice “KheZu” Gutmann
Clement “Puppey” Ivanov
Johan “pieliedie” Astrom
MidOne, originally from the realm of SEA Dota 2 and gained international respect through Fnatic, joined Team Secret last Fall Season and just this month reached 9000 MMR in Europe. Team Secret may not have qualified for the Boston Major, but they sure still pack up a punch in most of the tournaments that they participate in, particularly after the addition of KheZu. Still, they can be edged out of the European qualifiers by teams such as the newly formed B)ears and the revamped Natus Vincere.
TNC Pro Team
Marc Polo “Raven” Luis Fausto
Carlo “Kuku” Palad
Samson Solomon “Sam_H” Enojosa Hidalgo
Timothy “Tims” Randrup
Ryo “ryOyr” Hasegawa
The Pinoy pride TNC really showed a lot of promise during the start of January, notching the World Electronic Sports Games (WESG) championship and took home the biggest grand prize for a Filipino team (USD 800,000) and secured the throne of Southeast Asia’s best. However, in their recent outings against their SEA rivals — particularly Faceless, and even against Warriors Gaming Unity and Clutch Gamers — they fall short of victories. They still can put up a fight, for sure, but they would need to go back to their roots of being the Philippines’ most disciplined team if they want to get to the top of Star Series Season 3.
Tier 3: Dark Horses
Lasse “MATUMBAMAN” Urpalainen
Amer “Miracle-“ Al-Barkawi
Ivan “MinD_ContRoL” Borislavov
Maroun “GH” Merhej
Kuro “KuroKy” Salehi Takhasomi
The Spring Season might just be the time that the heavily-talented team Team Liquid find their stride: along with MATUMBAMAN and Miracle-, another 9000 MMR player joins their lineup as GH just recently joined the team. With so much talent even from the support role, Team Liquid slowly found success with their lineup and eventually qualified for big Chinese tournaments such as the Dota 2 Asia Championship and the Star Series Season 3. While the chemistry is still questionable, it is easy to hedge bets on Team Liquid as the face value coming out of their talent pool is really immense.
Roman “Resolu1tion” Fominok
Aliwi “w33” Omar
David “MoonMeander” Tan
Rasmus “MiSeRy” Filipsen
Martin “Saksa” Sazdov
Digital Chaos opened up 2017 by being the first world champions through ESL One Genting, but faltered heavily during the volatile BO1 elimination bracket of Dota Pit Season 5. Still, there’s no question that Digital Chaos can easily beat the likes of OG and even Wings Gaming, and they even more easily take down any other team in the tournament. Their talent and good chemistry among members make their arsenal really scary for anyone in Star Series Season 3.
Tier 4: Championship Contenders
Chu “shadow” Zeyu
Zhou “bLink” Yang
Zhang “Faith_bian” Ruida
Zhang “y`” Yiping
Lee “iceice” Peng
Their calculated, high-risk-high-reward type of playstyle have taken them to top for sure; however, it could easily be a source of their misfortune in Star Series Season 3 — just like what happened during the Boston Major and ESL One Genting. The reigning champions of The International 2016 can take Star Series easily, but most of the international talents have said that their unpredictability has become more and more predictable. Still, there’s no doubting that Wings Gaming are top-cut heading into this tournament, and Patch 7.02 might just bring the surprise that the team can work around with.
Johan “N0tail” Sundstein
Anathan “ana” Pham
Gustav “s4” Magnusson
Jesse “JerAx” Vainikka
Tal “Fly” Aizik
The reigning Major Champions will be returning to center stage with so much potential still on them. They have reached Dota Pit Season 5 Grand Finals, but faltered from Evil Geniuses 3-2. Then again, they powered through many teams and beat them many times. The playmaking prowess of s4 from the offlane position and JerAx from the support role, backed up by the ingenuity of both Fly and N0tail, to go with the flashy plays of ana is surely a treat to watch. If you’re a betting man, you can be safe with OG taking this tournament home as champions.
Mushi departs from Fnatic
POSTED BY Caisam Yvez Nopueto ON February 12, 2017
After almost two years with the franchise, Chai “Mushi” Yee Fung decided to leave one of the world’s largest esports organizations, Fnatic. Mushi officially joined the said organization last June 2015 — where Fnatic acquired his former team Team Malaysia — and has since been the core player of the squad.
“I would like to start off by saying thank you to Fnatic for supporting me all the way from when we had just started off, and all my teammates along the way for your support. I would also like to thank my fans for supporting me through thick and thin,” said Mushi through a Press Release by Fnatic.
Fnatic described the situation as an “End of an Era”, as Mushi was very iconic in the organizations successes from 2015. Under his leadership, Fnatic was able to join every Valve-sponsored event from the Frankfurt Major of 2015 up until their fourth place finish during The International 2016. They were constantly at the top of many LAN tournaments.
However, the team have suffered heavily after The International 2016, eventually not being able to qualify for the Boston Major — a time where the team had to revamp around Mushi after losing three of their players in the Post-TI6 shuffle. “It’s hard to shy away from the fact that the team has been suffering recently. In the months following The International 2016 the roster was never really able to settle and unfortunately this reflected in our results. It is with regret that now we come to this impasse where one of our founding players and most iconic figures has found the best solution is to relinquish his position in order for Fnatic find a new way forward,” Fnatic mentioned.
“We are so incredibly grateful to Mushi for all that he’s given us: for each fan that he has drawn to Fnatic, for all he has done to grow the organisation in South East Asia, for the professional example that he sets every day for aspiring gamers around the world. For all of this, a simple ‘thank-you’ does not do justice,” Fnatic added. “We of course hope to stay close, and who knows, maybe our journeys will come together once more. It goes without saying that we wish Mushi all the best going forward.”
Mushi leaving Fnatic will also be a hard breakup of two of the most iconic power duos of Southeast Asia, as Mushi will have to leave his long-time teammate Chong Xin “Ohaiyo” Khoo. They have been teammates since the conception of the Malaysia-based Fnatic Dota squad, and where long-time teammates even before.
Fnatic will be looking to rebuild around Ohaiyo and South Korean star player Yong-min “Febby” Kim. So far, there are only two listed players for Fnatic. “Now we must press on. We’re thrilled that Ohaiyo will be continuing the team’s endeavour, joined at his side by our newest player, Febby. Together with Reinnnn, they will now look to a brighter future as they contemplate a new roster,” the organization concluded their press release.
Finally, Mushi ended his public statement, expressing his gratitude towards his fans. “At the moment I’m leaving Fnatic as a player. I’m not sure about my future plans ahead yet, but I’m looking forward to explore into a new environment.”
Follow this writer through @caisamyvez
Valve releases Patch 7.02 for Dota 2; nerf hammer brought on Helm of Dominator
POSTED BY Caisam Yvez Nopueto ON February 9, 2017
In the middle of the Dota 2 Asia Championshp Cup Qualifiers, Valve announced a relatively huge update to the game play. Patch 7.02 deals with hard nerfs on the item Helm of Dominator, medium nerfs on meta heroes Lone Druid and Ember Spirit, and a lot of buffs on non-meta famous heroes such as Bristleback, Windranger and Bounty Hunter.
“Today’s patch unveils the 7.02 Gameplay Update, focusing on numerous small balance adjustments. Including adjustments to hero talents, shrines, terrain, and the addition of Lycan to Captains Mode, this update features multiple balance changes in the wake of launching The New Journey,” Valve’s Dota team mentioned.
Helm of Dominator has been really famous of an item pickup, with almost all heroes on all positions getting access to the item. With the recent changes, its viability in the metagame might be shaken:
* Helm of the Dominator All Stats from 6 to 4
* Helm of the Dominator creeps now give a constant 125 gold bounty
* Towers no longer attack neutral team units
Also, the highly picked Lone Druid, Ember Spirit, and Underlord heroes were also affected:
* Root now disables Activate Fire Remnant
* Level 10 Talent from 15% Spell Amplification to 12%
* Level 10 Talent from +200 Attack Range to +175
* Level 15 Talent from +65 Damage to +55
* Level 20 Talent from +7 Spirit Bear Armor to +12
* Level 20 Talent from -50s Respawn Time to -40s
* Movement speed reduced from 305 to 290
* Atrophy Aura Damage Reduction from 10/20/30/40% to 4/16/28/40%
* Level 15 Talent from +200 Health to +35 Movement Speed
* Level 20 Talent from +100 Cast Range to +125
* Level 20 Talent from +50 Attack Speed to +60
Some general gameplay changes were also added, including the strategic updates on Shrines, and the improvement for the quality of life for supports:
* Shrines are now vulnerable after a T3 tower dies (same as the Shrines inside the base), rather than after all T2 towers die
* Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200)
More so, Lycan has been added to Captain’s Mode with some changes to go his way:
* Added to CM
* Agility gain from 1.5 to 1.0
* Howl manacost from 30 to 40
* Level 15 Talent from -20s Respawn Time to -25s
Here are also some of the Medium-grade to Major-grade buffs to certain heroes, particularly with their new talent changes:
* Scepter now also increases Shuriken Toss ministun duration from 0.1 to 0.75
* Level 10 Talent from +15% XP Gain to +20%
* Level 20 Talent from +100 Damage to +120 Damage
* Level 20 Talent from 8% Spell Amplification to +75 Shuriken Toss Damage
* Level 25 Talent from +20% Evasion to +25%
* Fire Spirit now has phasing movement
* Level 10 Talent from +25 Attack Speed to +30
* Level 15 Talent from +20 Movement Speed to +75 Thunder Clap Damage
* Level 20 Talent from -25s Respawn Time to -35s
* Level 25 Talent from 14 Primal Split Unit Armor to +20
* Quill Spray Max damage from 450 to 550
* Viscous Nasal Goo Scepter range from 700 to 750
* Level 15 Talent from +20 Movement Speed to +4 Max Goo Stacks
* Level 20 Talent from -30s Respawn Time to -35s
* Level 25 Talent from +4 Max Goo Stacks to +20 Quill Stack Damage
* Movement speed reduced from 300 to 295
* Ion Shell manacost from 70/90/110/130 to 100/110/120/130
* Level 15 Talent from +90 Damage to +120
* Level 20 Talent from +25 Intelligence to +75 Vacuum AoE
* Level 20 Talent from +12 Strength to +10% Cooldown Reduction
* Level 25 Talent from +12% Cooldown Reduction to +25 Strength
* Level 25 Talent from +70 Ion Shell Damage to +80
* Powershot damage from 120/220/320/420 to 180/260/340/420
* Powershot cooldown from 9 to 12/11/10/9
* Windrun slow AoE from 300 to 325
* Windrun manacost from 100 to 75
* Level 10 Talent from +15 Damage to +25% Windrun Slow
* Level 15 Talent from +16 Intelligence to +20 Intelligence
* Level 15 Talent from +200 Health to +40 Movement Speed
* Level 20 Talent from +12% Magic Resistance to +20%
* Level 20 Talent from +12% Spell Amplification to +15%
* Level 25 Talent from -5s Powershot Cooldown to -6s