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Long Form

Dota 2 Version 7.00: The Monkey King has arrived

“Always in search of a good fight, Monkey King travels atop the trees aiming to spring from leafy cover and surprise his enemies. Calling upon an army of monkey soldiers to overwhelm opponents, this agile trickster revels in the chaos of battle, ready to slam his legendary staff down on any hopes of escape.”

After a very long while, the Dota 2 community will be having a new hero — and as treat for the game’s renewal towards version 7.00, we’ll get to see the first hero to be introduced in the game from the Dota 2 client. Here’s Dota 2’s newest hero, the elusive trickster and hard-hitting monsters, Monkey King.

Monkey King is listed in Valve’s introduction as a Melee Carry, with Escape and Disabler attributes to back him up. His kit allows him to hit hard with his first skill, as well as have a very elusive set of tools such as his second skill Tree Dance and an innate toggle Mischief. Mischief allows Monkey King to literally disguise himself as an item, a rune, a tree, or even an Aegis of immortal. Finally, he has a disgustingly damaging ultimate, Wukong’s command, a skill that allows him summon a formation of monkey soldiers in an area to join him in the fight.


Stats

Monkey king stats


Skills

BOUNDLESS STRIKE (Q)

Description: Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.

Cast Animation: 0.4+
Stun Duration: 0.5/1/1.5/2
Crit Multiplier: 200%
Cast Range: 1200
Radius: 150
Cooldown: 15 secs
Manacost: 100

TREE DANCE (W)

Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability — a channeled leap attack. If Monkey King’s tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from enemy heroes while on the ground puts Tree Jump on cooldown.

Cast Animation: 0.3+
Cast Range: 1000
Damage Cooldown: 3
Tree Vision: 800
Cooldown: 1.4 secs
Manacost: 0

Notes:
Tree Dance cooldown starts upon landing.
Right-click ground to drop from tree.
Monkey King jumps onto trees at 700 movespeed.
When perched, Monkey King is 192 distance off the ground.

PRIMAL SPRING (E)

Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.

Damage: 100/180/260/340
Movement Slow: 40%/50%/60%/70%
Slow Duration: 4
Cast Range: 1000
Charge Time: 3
Channel Time: 1.6
Radius: 375
Cooldown: 16
Manacost: 100/110/120/130

Notes:
Monkey King jumps off trees at 1300 movespeed.

JINGU MASTERY (D, PASSIVE)

Monkey King’s attacks awaken the Jingu Bang’s power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.

Required Hits: 4
Charges: 4
Bonus Damage: 80/120/160/200
Bonus Lifesteal: 20%/30%/40%/50%
Duration: 15

MISCHIEF (F)

Changes Monkey King’s shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King’s disguise.

Cooldown: 3 seconds

Notes:
When cast within a given radius of another tree, Monkey King transforms into a tree.
What cast anywhere else, Monkey King transforms into one of the following:
• Animal Courier
• Iron Branch
• Clarity
• Healing Salve
• Town Portal Scroll
• Banana

WUKONG’S COMMAND (R)

Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King’s attack and only target heroes. Monkey King and all his soldiers receive bonus damage for the spell’s duration.


Bonus Damage: 50/70/90
Soldier Attack Speed: 2.1
Duration: 13/14/15
Number of Soldiers: 14 (5 + 9)
Cast Range: 550
Dispersal Radius: 1050 (300 + 750)
Leadership Radius: 780
Cooldown: 100/85/70
Manacost: 100

Notes:
Soldiers do not receive Jingu Mastery bonuses.
Soldiers move out at 700 movespeed.
Soldier attack speed is locked at 2.0.


 

Sun wukong talents


 

Follow this writer through @caisamyvez

Long Form

Star Series Season 3 Tier List

StarLadder i-League Star Series Season 3 (Star Series Season 3) will kick off in a few hours, with a notable headline as TNC and OG will draw first blood in the tournament. Can TNC, the team that eliminated OG, keep true to their promise or will the revitalized OG bounce back? This tournament will be the last premier LAN tournament before the Kiev Major invites are released, and the stakes are indeed high. Here is GG Network’s tier list for the upcoming tournament.

RELATED NEWS: Star Series Preview: TNC vs OG to headline Day 1


Tier 1: Happy to be Here

Vici Gaming. J (VG.J)

Sun “Agressif” Zheng
Liu “Freeze” Chang
Bai “rOtk” Fan
Xu “fy” Linsen
Lu “Fenrir” Chao

VG.J definitely didn’t gain enough success during its first conception last Fall season, but there could be high hopes in the eventual reunion of China’s finest support duo, the fy-Fenrir power combo. It’s also notable to still see the veteran rOtk still playing the offlane for this Chinese franchise. Then again, the team chemistry is what’s most questionable with this team, as they have only finalized this new roster late last December.

Invictus Gaming Vitality (iG.Vitality)

Zhang “Paparazi灬” Chengjun
Xu “Sakata” Zichen
Yang “InJuly” Xiaodong
Su “super” Peng
Gao “dogf1ghts” Tianpeng

IG.Vitaliy suffered a huge blow last Boston Major, qualifying but ending up not participating with their intact roster, as most of their members didn’t get their US VISAs approved. Then again, with the return of pub star Paparazi灬 (getting up to 9000 Matchmaking Rating points last year), IG.V had a notable January: they topped their Chinese opponents to boost up to a 73% win rate (according to Gosu Gamers) in their past matches. Then again, the team hasn’t participated in many international events, and could potentially be worrisome for the team.

Tier 2: Long Shot

 

Team Secret

Pyo “MP” No-a
Yeik “MidOne” Nai Zheng
Maurice “KheZu” Gutmann
Clement “Puppey” Ivanov
Johan “pieliedie” Astrom

MidOne, originally from the realm of SEA Dota 2 and gained international respect through Fnatic, joined Team Secret last Fall Season and just this month reached 9000 MMR in Europe. Team Secret may not have qualified for the Boston Major, but they sure still pack up a punch in most of the tournaments that they participate in, particularly after the addition of KheZu. Still, they can be edged out of the European qualifiers by teams such as the newly formed B)ears and the revamped Natus Vincere.

TNC Pro Team

Marc Polo “Raven” Luis  Fausto
Carlo “Kuku” Palad
Samson Solomon “Sam_H” Enojosa Hidalgo
Timothy “Tims” Randrup
Ryo “ryOyr” Hasegawa

The Pinoy pride TNC really showed a lot of promise during the start of January, notching the World Electronic Sports Games (WESG) championship and took home the biggest grand prize for a Filipino team (USD 800,000) and secured the throne of Southeast Asia’s best. However, in their recent outings against their SEA rivals — particularly Faceless, and even against Warriors Gaming Unity and Clutch Gamers — they fall short of victories. They still can put up a fight, for sure, but they would need to go back to their roots of being the Philippines’ most disciplined team if they want to get to the top of Star Series Season 3.

Tier 3: Dark Horses 

Team Liquid

Lasse “MATUMBAMAN” Urpalainen
Amer “Miracle-“ Al-Barkawi
Ivan “MinD_ContRoL” Borislavov
Maroun “GH” Merhej
Kuro “KuroKy” Salehi Takhasomi

The Spring Season might just be the time that the heavily-talented team Team Liquid find their stride: along with MATUMBAMAN and Miracle-, another 9000 MMR player joins their lineup as GH just recently joined the team. With so much talent even from the support role, Team Liquid slowly found success with their lineup and eventually qualified for big Chinese tournaments such as the Dota 2 Asia Championship and the Star Series Season 3. While the chemistry is still questionable, it is easy to hedge bets on Team Liquid as the face value coming out of their talent pool is really immense.

Digital Chaos

Roman “Resolu1tion” Fominok
Aliwi “w33” Omar
David “MoonMeander” Tan
Rasmus “MiSeRy” Filipsen
Martin “Saksa” Sazdov

Digital Chaos opened up 2017 by being the first world champions through ESL One Genting, but faltered heavily during the volatile BO1 elimination bracket of Dota Pit Season 5. Still, there’s no question that Digital Chaos can easily beat the likes of OG and even Wings Gaming, and they even more easily take down any other team in the tournament. Their talent and good chemistry among members make their arsenal really scary for anyone in Star Series Season 3.

Tier 4: Championship Contenders

Wings Gaming

Chu “shadow” Zeyu
Zhou “bLink” Yang
Zhang “Faith_bian” Ruida
Zhang “y`” Yiping
Lee “iceice” Peng

Their calculated, high-risk-high-reward type of playstyle have taken them to top for sure; however, it could easily be a source of their misfortune in Star Series Season 3 — just like what happened during the Boston Major and ESL One Genting. The reigning champions of The International 2016 can take Star Series easily, but most of the international talents have said that their unpredictability has become more and more predictable. Still, there’s no doubting that Wings Gaming are top-cut heading into this tournament, and Patch 7.02 might just bring the surprise that the team can work around with.

OG

Johan “N0tail” Sundstein
Anathan “ana” Pham
Gustav “s4” Magnusson
Jesse “JerAx” Vainikka
Tal “Fly” Aizik

The reigning Major Champions will be returning to center stage with so much potential still on them. They have reached Dota Pit Season 5 Grand Finals, but faltered from Evil Geniuses 3-2. Then again, they powered through many teams and beat them many times. The playmaking prowess of s4 from the offlane position and JerAx from the support role, backed up by the ingenuity of both Fly and N0tail, to go with the flashy plays of ana is surely a treat to watch. If you’re a betting man, you can be safe with OG taking this tournament home as champions.

 

Long Form

Mushi departs from Fnatic

After almost two years with the franchise, Chai “Mushi” Yee Fung decided to leave one of the world’s largest esports organizations, FnaticMushi officially joined the said organization last June 2015 — where Fnatic acquired his former team Team Malaysia — and has since been the core player of the squad.

“I would like to start off by saying thank you to Fnatic for supporting me all the way from when we had just started off, and all my teammates along the way for your support. I would also like to thank my fans for supporting me through thick and thin,” said Mushi through a Press Release by Fnatic.

Fnatic described the situation as an “End of an Era”, as Mushi was very iconic in the organizations successes from 2015. Under his leadership, Fnatic was able to join every Valve-sponsored event from the Frankfurt Major of 2015 up until their fourth place finish during The International 2016. They were constantly at the top of many LAN tournaments.

However, the team have suffered heavily after The International 2016, eventually not being able to qualify for the Boston Major — a time where the team had to revamp around Mushi after losing three of their players in the Post-TI6 shuffle. “It’s hard to shy away from the fact that the team has been suffering recently. In the months following The International 2016 the roster was never really able to settle and unfortunately this reflected in our results. It is with regret that now we come to this impasse where one of our founding players and most iconic figures has found the best solution is to relinquish his position in order for Fnatic find a new way forward,” Fnatic mentioned.

“We are so incredibly grateful to Mushi for all that he’s given us: for each fan that he has drawn to Fnatic, for all he has done to grow the organisation in South East Asia, for the professional example that he sets every day for aspiring gamers around the world. For all of this, a simple ‘thank-you’ does not do justice,” Fnatic added. “We of course hope to stay close, and who knows, maybe our journeys will come together once more. It goes without saying that we wish Mushi all the best going forward.”

Mushi leaving Fnatic will also be a hard breakup of two of the most iconic power duos of Southeast Asia, as Mushi will have to leave his long-time teammate Chong Xin “Ohaiyo” Khoo. They have been teammates since the conception of the Malaysia-based Fnatic Dota squad, and where long-time teammates even before.

Fnatic will be looking to rebuild around Ohaiyo and South Korean star player Yong-min “Febby” Kim. So far, there are only two listed players for Fnatic. “Now we must press on. We’re thrilled that Ohaiyo will be continuing the team’s endeavour, joined at his side by our newest player, Febby. Together with Reinnnn, they will now look to a brighter future as they contemplate a new roster,” the organization concluded their press release.

Finally, Mushi ended his public statement, expressing his gratitude towards his fans. “At the moment I’m leaving Fnatic as a player. I’m not sure about my future plans ahead yet, but I’m looking forward to explore into a new environment.”


Follow this writer through @caisamyvez

Long Form

Valve releases Patch 7.02 for Dota 2; nerf hammer brought on Helm of Dominator

In the middle of the Dota 2 Asia Championshp Cup Qualifiers, Valve announced a relatively huge update to the game play. Patch 7.02 deals with hard nerfs on the item Helm of Dominator, medium nerfs on meta heroes Lone Druid and Ember Spirit, and a lot of buffs on non-meta famous heroes such as Bristleback, Windranger and Bounty Hunter.

“Today’s patch unveils the 7.02 Gameplay Update, focusing on numerous small balance adjustments. Including adjustments to hero talents, shrines, terrain, and the addition of Lycan to Captains Mode, this update features multiple balance changes in the wake of launching The New Journey,” Valve’s Dota team mentioned.

Helm of Dominator has been really famous of an item pickup, with almost all heroes on all positions getting access to the item. With the recent changes, its viability in the metagame might be shaken:

* Helm of the Dominator All Stats from 6 to 4
* Helm of the Dominator creeps now give a constant 125 gold bounty
* Towers no longer attack neutral team units

Also, the highly picked Lone Druid, Ember Spirit, and Underlord heroes were also affected:

Ember Spirit:
* Root now disables Activate Fire Remnant
* Level 10 Talent from 15% Spell Amplification to 12%

Lone Druid:
* Level 10 Talent from +200 Attack Range to +175
* Level 15 Talent from +65 Damage to +55
* Level 20 Talent from +7 Spirit Bear Armor to +12
* Level 20 Talent from -50s Respawn Time to -40s

Underlord:
* Movement speed reduced from 305 to 290
* Atrophy Aura Damage Reduction from 10/20/30/40% to 4/16/28/40%
* Level 15 Talent from +200 Health to +35 Movement Speed
* Level 20 Talent from +100 Cast Range to +125
* Level 20 Talent from +50 Attack Speed to +60

Some general gameplay changes were also added, including the strategic updates on Shrines, and the improvement for the quality of life for supports:

* Shrines are now vulnerable after a T3 tower dies (same as the Shrines inside the base), rather than after all T2 towers die
* Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200)

More so, Lycan has been added to Captain’s Mode with some changes to go his way:

Lycan:
* Added to CM
* Agility gain from 1.5 to 1.0
* Howl manacost from 30 to 40
* Level 15 Talent from -20s Respawn Time to -25s

Here are also some of the Medium-grade to Major-grade buffs to certain heroes, particularly with their new talent changes:

Bounty Hunter:
* Scepter now also increases Shuriken Toss ministun duration from 0.1 to 0.75
* Level 10 Talent from +15% XP Gain to +20%
* Level 20 Talent from +100 Damage to +120 Damage
* Level 20 Talent from 8% Spell Amplification to +75 Shuriken Toss Damage
* Level 25 Talent from +20% Evasion to +25%

Brewmaster:
* Fire Spirit now has phasing movement
* Level 10 Talent from +25 Attack Speed to +30
* Level 15 Talent from +20 Movement Speed to +75 Thunder Clap Damage
* Level 20 Talent from -25s Respawn Time to -35s
* Level 25 Talent from 14 Primal Split Unit Armor to +20

Bristleback:
* Quill Spray Max damage from 450 to 550
* Viscous Nasal Goo Scepter range from 700 to 750
* Level 15 Talent from +20 Movement Speed to +4 Max Goo Stacks
* Level 20 Talent from -30s Respawn Time to -35s
* Level 25 Talent from +4 Max Goo Stacks to +20 Quill Stack Damage

Dark Seer:
* Movement speed reduced from 300 to 295
* Ion Shell manacost from 70/90/110/130 to 100/110/120/130
* Level 15 Talent from +90 Damage to +120
* Level 20 Talent from +25 Intelligence to +75 Vacuum AoE
* Level 20 Talent from +12 Strength to +10% Cooldown Reduction
* Level 25 Talent from +12% Cooldown Reduction to +25 Strength
* Level 25 Talent from +70 Ion Shell Damage to +80
Windranger:
* Powershot damage from 120/220/320/420 to 180/260/340/420
* Powershot cooldown from 9 to 12/11/10/9
* Windrun slow AoE from 300 to 325
* Windrun manacost from 100 to 75
* Level 10 Talent from +15 Damage to +25% Windrun Slow
* Level 15 Talent from +16 Intelligence to +20 Intelligence
* Level 15 Talent from +200 Health to +40 Movement Speed
* Level 20 Talent from +12% Magic Resistance to +20%
* Level 20 Talent from +12% Spell Amplification to +15%
* Level 25 Talent from -5s Powershot Cooldown to -6s

More Gameplay changes can be found in this link.